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Burnout Legends (2005): A game released for the PlayStation Portable and the Nintendo DS.
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Last game in the series for the Original Xbox, first game in the series for the Xbox 360- the Xbox 360 version was released in early 2006. Also introduced were Traffic Attack mode, where you must use traffic checking to cause as much damage as possible, and Crashbreakers were carried over to all non-Crash events. Burnout Revenge (2005): Arguably the most combat-oriented game in the series, Revenge introduced traffic checking, which allowed you to ram through traffic and send it flying at rival racers.Released on PlayStation 2 and Xbox ( Game Cube owners weren't so lucky this time around). It was a smart move on their part-this game won widespread praise from critics, and it became a major hit, turning Burnout into a Cash Cow Franchise for EA. EA would eventually buy Criterion outright, making Burnout a permanent staple of EA for the future. This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by EA Games in 2004. Crash mode was also improved, adding power ups that increased (or decrease) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage. Burnout 3: Takedown (2004): This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and get them out of your way.Released on the same systems as the original. Simply run in and cause as much damage as possible. This game introduced Crash mode, a self-explanatory mode where the entire objective can be seen from the initial camera: a) you, b) a short stretch of road, possibly with jumps, and c) a crowded intersection, usually with a tanker truck passing along for additional fun. Burnout 2: Point of Impact (2002): The second game in the series.Released on PlayStation 2, Xbox, and Game Cube, and published by Acclaim Entertainment. The name came from the game's system of Nitro Boost - you can only use boost when your boost bar is filled, and you can chain boost bars together by performing stunts while boosting. An innovative racer at the time, Burnout placed a focus on stunts and extreme driving (much like Project Gotham Racing, which was released around the same time), and became known for its high speed and its spectacular crashes. Also known for its spectacular camera views of cars spinning through the sky or crunching under trucks, which is totally fucking sweet. The game is known for being very "fast", with the screen blurring out at extreme speeds and handling becoming this side of impossible. As the games advanced, so did the "contact" part of the game, starting with Crash mode in the second game, and the addition of Takedowns and Road Rage mode in the third. The older games had fixed tracks with a start line/finish line and some opposing cars. Burnout is a car racing series by Criterion Games with "full contact" rules, set on city streets, and usually densely populated streets at that.